7/23/2023 0 Comments Punchdrunk sleep no more new yorkThis is an experience that is almost entirely unique to video games. It's a dizzying feeling of being both completely under your control and completely out of it. The ruins spiral into more ruins which spiral into more ruins which open up into ancient cities. It feels like you're getting away with something, which makes the next few subsequent discoveries hit even harder because that minutes-long elevator ride was just the beginning. You can just keep going, even though you know, absolutely, that you took a wrong turn somewhere. You've got a horse you can summon pretty much anywhere, and there's ample space to maneuver or simply to run. Even if your suspicions are "confirmed" by the video game logic of running head-long into a monster that can kill you just by looking at you wrong, the game never actually forces you to stop or turn around. If you're anything like me, you probably chanced upon this part of the game on your first day with it and were immediately consumed with the feeling of "I shouldn't be here, I did something wrong."īut that's the beauty of a game like Elden Ring. The further you get, the more it starts to feel like you probably made a mistake-especially as the elevator shaft opens up to reveal a whole night sky and sprawling ruins in the distance. And - part of the fun - be prepared to compare notes with your friends at the end, because you'll all find you saw different things! Oh, and be warned - this form of entertainment can be *very* addictive.There's a moment relatively early on in Elden Ring where you have the chance to stumble upon an elevator which, if you decide to hop on it, will take you on what feels like a journey to the center of the earth. The best bits of this show will leave you slack-jawed with amazement. Be constantly prepared for the unexpected, but don't be scared - this isn't a haunted house experience. Check everything in at coat check (except your wallet!) as it gets very hot in there. You could read Daphne du Maurier's 'Rebecca' as well, as the plot is partly based on that. Read 'Macbeth' before you visit - it won't help much, but it'll give you a handle on what's going on. Don't try and stay in contact with your friends or loved ones - it's meant to be an individual experience (and don't worry about getting lost, you'll be guided to the exit at the end). Wear shoes you can run in (if you want to, it's never compulsory). Or go to the bar, where the cabaret entertainment continues throughout the show. If you find the story confusing or perplexing, or you just want something else to admire, spend your time examining the incredible detail of the sets or enjoying the jazz-age music pumping out of the speakers. Don't be alarmed by reports of performers grabbing people and taking them off into rooms - you won't be forced into this, and you won't be required to 'perform' yourself. It's a huge adventure, with you at the centre. It'll be confusing for a while you have to make your own interpretation of what you see, you have to decide which of the twenty or so stories you want to follow at any one moment. If you're fascinated by the gothic or the horrifying, or just wondering how an entire fantasy world can be conjured up in what is basically a converted warehouse, give this show a try. Darkly lit (watch your step) the world is morbid and doomladen - not without its light-hearted or humorous moments, but you have to look for them. You really do enter an entirely different world. But what the company does with that dance form is to place it in an environment so detailed, so atmospheric, that it immediately becomes compelling. Now, I know that sounds boring - I would have thought so too, once. But if you know nothing about the company or this production, here's what to expect: the show is basically three hours of interpretative dance. So naturally I'm going to rate this one highly. I went to The Drowned Man in London seventeen times, so I'm fully at ease with the Punchdrunk ethos. Full disclosure: I am an obsessive Punchdrunk fan.
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